Generating Awesome...

10th January 2012

UDK Development Diary #3

UDK Development Diary #3

I’ve done a fair few changes since my last video. Most of these being done on the enemies and the enemy spawners.

Here’s a list of things off the top of head:

  • Changed the enemies so they follow you no matter how far away you are
  • Enemies change colour, to blue, when they’re attacking you
  • Changed the enemy spawner so it puts out enemies at random intervals
  • Spawner follow preset waves when spawning enemies; waiting for them all to be killed before spawning another wave
  • Gave enemies fixed speed

I also added a tempery HUD to display info about the wave’s health and how many kills the user has got from the wave total

I’ve also got a few bug floating around which i need to sort:

  • Enemies go through and don’t damage towers
  • You can attach towers to the Enemies causing them to spaz out and move with the enemy
  • No weapon mesh
  • Enemies spawn in ground
  • You have a range on how far away you can spawn a tower from you but yet you can shoot at the edge of the map and it’ll spawn a tower -.-
Posted in UDK