I’ve done a fair few changes since my last video. Most of these being done on the enemies and the enemy spawners.
Here’s a list of things off the top of head:
- Changed the enemies so they follow you no matter how far away you are
- Enemies change colour, to blue, when they’re attacking you
- Changed the enemy spawner so it puts out enemies at random intervals
- Spawner follow preset waves when spawning enemies; waiting for them all to be killed before spawning another wave
- Gave enemies fixed speed
I also added a tempery HUD to display info about the wave’s health and how many kills the user has got from the wave total
I’ve also got a few bug floating around which i need to sort:
- Enemies go through and don’t damage towers
- You can attach towers to the Enemies causing them to spaz out and move with the enemy
- No weapon mesh
- Enemies spawn in ground
- You have a range on how far away you can spawn a tower from you but yet you can shoot at the edge of the map and it’ll spawn a tower -.-